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The Prisoner - Trailer
The Prisoner - Trailer EP1 Arrival


























After witnessing the trials of Number 2 and Number 48 and meeting the President of the Assembly, Number 6 escapes during the chaos that follows.
A true classic of surreal and allegorical television, 'The Prisoner' stars and was co-created by Patrick McGoohan. He plays a former British secret agent who resigns and is subsequently abducted and taken to a mysterious, idyllic village from which there is no escape. The village is populated by former intelligence personnel, and everyone is known only by a number. The series follows his relentless attempts to escape and discover the identity of his captors and the enigmatic 'Number One'. It's a profound exploration of identity, control, and freedom, wrapped in a stylish, often bizarre package that influenced countless shows that followed.
A British science fiction series from the 1960s. A man wakes up in a mysterious village after resigning from his top-secret government job. Known only as Number Six, he's held captive and constantly interrogated to reveal why he quit. This is more of a psychological exploration of control and identity than a traditional prison break story. The series is celebrated for its innovative storytelling, surreal atmosphere, and thought-provoking themes. The iconic line, 'I am not a number, I am a free man!' encapsulates the series' central conflict. 'The Prisoner' remains a cult classic, influencing numerous films, television shows, and video games with its unique and enigmatic vision.

After resigning, a secret agent finds himself trapped in a bizarre prison known only as The Village.

A new Number 8 named Nadia arrives in The Village, and together Number 6 and she plot their escape.

Number 2 believes that Number 6 resigned because he was going to sell out. Using dream manipulation, Number 2 tries to determine which one of three possible candidates Number 6 was dealing with.

Number 6 runs for the office of Number 2.

Number Six wakes up with a new identity. Now he's Number Twelve. Worse, Number Two asks him to impersonate someone--Number Six. But the new Number Six is more like him than he is.

An instant learning process becomes the Village's latest fad, but Number 6 is sure that Number 2 is using it as a brain washing tool.

Number 6 wakes up to find the Village totally deserted.

Number 6 comes across a body that has washed ashore with a radio. After sending the body back out to sea, he tries to use the radio to get rescued.

Inspired by a large chess game with people taking the place of the game pieces, Number 6 formulates a new escape plan with some compatriots.

Number 6 vows revenge and goes after a sadistic Number 2 after he drives a fellow village resident to her death.

Number Six hears of an assassination plot against Number Two, but it's the new Number Two doing all the plotting against the retiring Number Two.

After a brawl Number 6 is declared "unmutual" and is made to think that he has undergone "instant social conversion."

With his mind transferred to another body, Number 6 wakes up in his London flat and can't convince his colleagues who he is. He takes off to Austria to find the one man who can help him, the person Number 2 wants him to find.

Number 6 finds himself in the middle of a wild west version of his imprisonment.

Back in London, Number 6 is trying to track down a crazed scientist who is protected by his homicidal daughter.

Because all other attempts to break Number 6 have failed, Number 2 decides to engage him in a game where one of them will end up dead.

After witnessing the trials of Number 2 and Number 48 and meeting the President of the Assembly, Number 6 escapes during the chaos that follows.